![]() ![]() You can strip a lot of its HP off by keeping it consistently poisoned throughout the fight. It’s also worth abusing Chapter Select specifically to grind AP for your Poison Materia, as the 3rd-rank Bioga spell does an enormous amount of damage to the Hell House. Make sure that both Cloud and Aerith have Revival Materia equipped, as well as HP/MP Up. It’s already a chaotic fight on Normal, but on Hard, its damage output gets even worse, it gains much more health, and it can occasionally cough up 3 Tonberries for backup. The Hell House is one of the big roadblock bosses in Hard Mode. This is one of the toughest fights in the game, and requires you to learn its patterns before you can succeed. Save big moves, like Limit Breaks, for when the Hell House is Staggered. Keep watching the Hell House carefully and exploit its weaknesses with Aerith’s elemental magic. Once you’ve reached the third phase, don’t let the chaos overwhelm you. You can dodge that by circling around the edges of the arena. After a short period of time where it raises a shield, it gains access to all of its attacks from the previous two phases, as well as a full-on aerial bombardment called Heavensward. You can lose a lot of progress against the Hell House if you pull out, say, Ifrit when it’s capable of absorbing fire damage.Įventually, you’ll push it into its third and final phase, where the Hell House pulls out all the stops. They’re the only summons you have access to at this point that don’t do any elemental damage. If you decide to summon anything at all against Hell House, use Chocobo and Moogle. It regains its elemental vulnerability at this point, and loses it again afterward, so switch to Aerith and seize the advantage. The Hell House may use the odd elemental attack in its second phase, and its windows will change color when it does. In the latter event, you can’t use your second character to release the gobbled one the way you can with Bound, but you can heal them through it until the Hell House lets them go. At this point, the Hell House loses its rotating elemental weaknesses and its physical damage resistance, but gains a sort of waddling charge move and the ability to swallow one of your characters whole. When it transforms, that marks the beginning of its second phase. Keep your party’s health high with Cloud while Aerith hits the Hell House’s weak points with the appropriate elemental magic. Check the following table to see what you need to hit it with:ĭodge the Hell House’s explosive stuffed toys, and block when it flies up to hit you with Chair Salvo. When the Hell House casts Barrier Shift, it’s preparing to change colors, and with it, its elemental vulnerabilities. It’ll absorb and be healed by spells that match its windows, and take extra damage from the opposite color of magic. Make sure she’s got access to all four elemental spells: Aero, Fire, Thunder, and Blizzard.Īs your Assess Materia can tell you, the Hell House’s elemental weakness changes based upon the color of its windows at the time. You’re better off using him as a backup healer while Aerith carries the mail. The Hell House requires some patience and strategy.Ī poorly-equipped Cloud is initially dead weight in this fight, as the Hell House takes almost no damage from melee attacks in its first phase. You can’t brute-force this one with a stack of Hi-Potions and direct violence. There have been long fights before in the FF7 remake, but this is the first one that’s actually complex. ![]() In the Final Fantasy VII Remake, your trip through Chapter 9 takes an unavoidable detour into gladiatorial combat, when Madam M books you into a tournament at the Colosseum. Here’s how to beat the boss of the bonus round, Hell House, on Normal and Hard Modes. Final Fantasy VII Remake Hard Mode: Defeating Hell House
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